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Moving beyond a case by case and fragmented body of research on RE prosumers, PROSEU will build an integrated knowledge framework for a cross-sectoral understanding of RE Prosumerism, through a comprehensive identification and assessment of incentive structures to enable mainstreaming RE prosumers in the context of the energy transition. ICLEI Europe provides its extended network of members in the region with a voice on the European and international stage, a platform to connect with peers and the tools to drive positive environmental, economic and social change.

It mainly works on climate change, deforestation, biodiversity loss and air pollution, complemented by an Environmental Democracy programme. Its aim is to create solutions to key environmental challenges by supporting and promoting the development, implementation and enforcement of environmental law and policy.

DRIFT is a leading research institute developing knowledge to support people, cities, sectors and organisations to engage proactively with transitions, including the energy transition. It has four main interlinked activities: research, consultancy, education, public dialogue and debate. Since its establishment in , DRIFT partnered in numerous national and international research collaborations, including several EU-funded projects.

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The research group of the Department of Energy, Power Engineering and Environment at the University of Zagreb, is leading in the field of sustainability of energy supply in the region. It specialises in energy technologies, policies and funding. For PROSEU, FSB will focus on the identification and removal of technological barriers, implementation of innovative solutions, as well as scientific dissemination of the project results.

It has created a unique model within the German academic landscape. Eco-union is an independent environmental NGO promoting sustainability in the Mediterranean region. It focuses on the interactions between economy, society and environment, conducting research, advocacy and training on a wide range of thematic areas. It devises strategies and approaches for viable, long-term economic activity which preserves natural resources.

English learning achievement and motivation through a context-aware ubiquitous learning environment. To construct effective mobile learning games using culturally inspired traditional Chinese group games. To shed light on the effectiveness of puzzle and narrative-based games in engaging students, their learning experience and understanding in a Singapore high school.

To explicate the learning program with an educational game for 13 to year-olds to foster the learning of chemistry through inquiry. To describe the Statecraft X game-based learning program that blends performative game-based learning with dialogic pedagogy in the context of citizenship education. Mindtool to facilitate the students to share and organize what they have learned during the gameplaying process. To identify the effect of the online game-based virtual learning environment on facilitating elementary students to pursue social inquiry learning and hence attain collaborative knowledge building.

To investigate how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment, and explains the effects on motivation and student learning. To examine SamEx, a mobile learning system used in formal and informal learning in a primary school in Singapore with a focus on self-directedness, quality of contributions, and answers to contextual question prompts.

To discuss the correlations among learning styles, meaningful learning, and learning achievement in comprehension with gamification learning. To evaluate the effects of the proposed approach on the inquiry-based learning performances of students with different learning styles. Closing the gaps Current status, challenges, Language teacher profession We are using cookies to provide statistics that help us give you the best experience of our site. You can find out more in our Privacy Policy.

By continuing to use the site you are agreeing to our use of cookies. Free trial voucher code. Invalid Search. Enter keywords, authors, DOI etc. Search History. Search history from this session 0. Metrics Views 3. In This Chapter A systematic literature review of game-based learning and gamification research in Asia Introduction Theoretical background From edutainment to serious games Gamification Are games effective for learning?

Research question Method Data collection: inclusion and exclusion criteria Coding framework Results Research contextual dimension Methodological dimension Game dimension Outcomes Discussion Overall trends of educational game research in Asian K—12 education Research gaps and recommendations for future research Examine the impact of games and gamification through diverse research methods Conduct longitudinal studies that examine the impact of game-based learning and gamification across timescales and multiple spaces Provide lessons learned for scalability and sustainability Conduct research studies in resource-poor and under-developed countries Limitations Conclusion References References of the coded papers.

Abstract The main purpose of this study is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K—12 schools. Introduction Over the past decade, the popularity of computer games has led to an explosion of numerous genres of game research and development.

Theoretical background From edutainment to serious games Mayer , p. Are games effective for learning? Method Data collection: inclusion and exclusion criteria The search and selection of articles for a systematic literature review was completed in two phases. Coding framework The 22 papers meeting the inclusion criteria were analyzed using a coding framework with multiple dimensions, namely 1 the research contextual dimension, 2 the methodological dimension, 3 the game dimension, and 4 the outcome dimension. Results Research contextual dimension Table Methodological dimension Table Game dimension Table Outcomes Table Discussion Overall trends of educational game research in Asian K—12 education What does the collective body of research studies concerning game-based learning and gamification in Asian K—12 education inform us of the effects of games for learning?

Research gaps and recommendations for future research The following recommendations have been formulated through our review to better understand and evaluate the impact of games and gamification as learning tools in the K—12 education context in Asia. Limitations Some limitations of the current review should be noted.

Conclusion About a decade ago, Squire argued that gameplay should be framed as a designed experience, and called for a shift of focus from content to context. Why gamification is serious business. Retrieved August 22, , from www. Aldrich, C. Learning online with games, simulations, and virtual worlds: Strategies for online instruction Vol. Apperley, T. Genre and game studies: Toward a critical approach to video game genres.

Bedwell, W. Toward a taxonomy linking game attributes to learning an empirical study. Bloom, B. Bloom taxonomy of educational objectives. Boston, MA: Allyn and Bacon. Cheung, W. A review of research methodologies used in studies on mobile handheld devices in K and higher education settings. Australasian Journal of Educational Technology, 25 2 , — Collins, A. Design research: Theoretical and methodological issues. The Journal of the Learning Sciences, 13 1 , 15— Connolly, T.

A systematic literature review of empirical evidence on computer games and serious games. Flow: The psychology of optimal experience. New York: Harper Perennial. Beyond boredom and anxiety. Deterding, S. From game design elements to gamefulness: defining gamification. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments pp. New York: ACM. Egenfeldt-Nielsen, S. Third generation educational use of computer games.

Journal of Educational Multimedia and Hypermedia, 16 3 , — Gee, J.

What video games have to teach us about learning and literacy. London: Palgrave Macmillan. Girard, C. Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. Journal of Computer Assisted Learning, 29 3 , — Hamari, J. Does gamification work? Hanus, M. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Hew, K. Engaging Asian students through game mechanics: Findings from two experiment studies.

Johnson, L. NMC horizon report: K edition. Kirriemuir, J. Literature review in games and learning. Bristol: Futurelab. Klopfer, E. Environmental detectives — The development of an augmented reality platform for environmental simulations. Educational Technology Research and Development, 56 2 , — Koivisto, J.

Demographic differences in perceived benefits from gamification. Computers in Human Behavior, 35, — Lindley, C. Game taxonomies: A high level framework for game analysis and design. Gamasutra Feature Article, 3. Mayer, R. Multimedia learning and games. Fletcher Eds.

Nicholson, S. Strategies for meaningful gamification: Concepts behind transformative play and participatory museums. Presented at Meaningful Play Lansing, Michigan. Squire, K. From content to context: Videogames as designed experience. Educational researcher, 35 8 , 19— Ulicsak, M. Games in education: Serious games. Wouters, P. A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 2 , Young, M. Our princess is in another castle: A review of trends in serious gaming for education.

Review of Educational Research, 82 1 , 61— Zhang, J. A cultural look at information and communication technologies in Eastern education. Educational Technology Research and Development, 55 3 , — Technology-supported learning innovation in cultural contexts. Educational Technology Research and Development, 58 2 , — Zhao, Y.

A comparative study of educational research in China and the United States. Asia Pacific Journal of Education, 28 1 , 1— Zichermann, G. The purpose of gamification. Bogost, I. Persuasive games: Exploitationware. Retrieved from www. Boticki, I. Am J Prev Med. Bull World Health Organ. Am J Public Health. Kaner E: Health sector responses. In Alcohol in the European Union: consumption, harm and policy approaches.

Eur Neuropsychopharmacol. Front Psychiatry. Addict Sci Clin Pract. Magill M, Ray LA: Cognitive-behavioral treatment with adult alcohol and illicit drug users: a meta-analysis of randomized controlled trials. J Stud Alcohol Drugs. Cochrane Database Syst Rev.

Paris: Organisation for Economic Co-operation and Development. Publisher Full Text J Stud Alcohol. A systematic review and meta-regression analysis. Addiction Addiction. Ann Fam Med. In Press, BMC Fam Pract. PLoS Med.

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BMJ Open. J Clin Nurs. Drug Alcohol Depend. Implement Sci. World Bank: World Bank country and lending groups. J Clin Epidemiol. Woolf SH, Johnson RE: The break-even point: when medical advances are less important than improving the fidelity with which they are delivered. Geneva: World Health Organization; Cooley L, Kohl R: Scaling up—from vision to large-scale change: a management framework for practitioners. Washington D. C: Management Systems International; Yamey G: Scaling up global health interventions: a proposed framework for success.

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Houghton Mifflin, Michigan, Health Promot Int. Mathrani S, Anderson P: Guidelines for city action on alcohol. Copenhagen, World Health Organization. World Med Health Policy. Lancet Oncol. Soc Sci Med. Am J Psychiatry. Psychol Med. Boston MA: Health Aff Millwood. Palumbo R: Contextualizing co-production of health care: a systematic literature review.

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Expert Rev Pharmacoecon Outcomes Res. World Health Organization. Oxford University Press, Oxford. Value Health. Health Educ Res. Syst Rev. Svoronos T, Mate KS: Evaluating large-scale health programmes at a district level in resource-limited countries.

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Chicago, Illinois: Rand McNally, Boston: Houghton Mifflin Company; Reeves BC, Wells GA, Waddington H: Quasi-experimental study designs series-paper 5: classifying studies evaluating effects of health interventions-a taxonomy without labels. Policy Sciences. Reference Source. Looking for the Open Peer Review Reports? Comments on this article Comments 0. Article Versions 3 version 3 Revised. This is an open access article distributed under the terms of the Creative Commons Attribution Licence , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Data associated with the article are available under the terms of the Creative Commons Zero "No rights reserved" data waiver CC0 1. Manager RIS Sente. Track an article to receive email alerts on any updates to this article. Approved with reservations Key revisions are required to address specific details and make the paper fully scientifically sound. Not approved Fundamental flaws in the paper seriously undermine the findings and conclusions. How to cite this report:. NOTE: it is important to ensure the information in square brackets after the title is included in this citation.

John B. VIEWS 0. I am happy to approve without any further amendments Version 3 of this paper for publication. Saunders JB. Reviewer Report For: Scaling-up primary health care-based prevention and management of heavy drinking at the municipal level in middle-income countries in Latin America: Background and protocol for a three-country quasi-experimental study [version 3; peer review: 2 approved, 1 approved with reservations]. Report a concern. Respond or Comment.

Thanks for your anwers and changes in the manuscript. I have no further comments to make. Approved with Reservations. Thanks for a well written protocol of an interesting study. I have a few questions concerning the protocol part of the manuscript that needs to be addressed. In Figure 2 it is stated that patient alcohol health literacy is going to be measured at baseline and month assessment.

Further, on page 8 it is stated that the intervention cities will have media-based campaigns to improve alcohol health literacy. Please elaborate on how the data gathered from patients on Health literacy and social norms will be used. If not, how is this handled in the primary outcome measure? Minor details: In Figure 4.

Yes Is the study design appropriate for the research question? Yes Are sufficient details of the methods provided to allow replication by others? Yes Are the datasets clearly presented in a useable and accessible format? Author Response 13 Nov Author Response. Further, on page 8 it is stated that the Continue reading In Figure 2 it is stated that patient alcohol health literacy is going to be measured at baseline and month assessment.

The tally sheets include one question about alcohol being a cause of high blood pressure, liver problems, depression or cancer, as a simple measure of alcohol health literacy knowledge part ; and, two questions about injunctive social norms of drinking alcohol. We will use this information to describe the level of alcohol health literacy and injunctive social norms in the screened population, relating the responses to demographic information and AUDIT-C results.

The information will also inform the content of the brief advice delivered to screen positive patients.

A systematic literature review of game-based learning and gamification research in Asia

We had not considered using this data as an outcome of the trial. However, in the intervention cities, we might hypothesize that these measures improve over time in the population of screened patients as compared with the control cities. We have added this as a secondary outcome measure. RESPONSE: In the statistical measures section, we mention that the regression models include the baseline period measurements for the primary outcome measure, proportions as a covariate.

This together with accounting for the hierarchical nature of the data multi-level analyses will handle the issue of any differences in the proportion of screen-positive patients between the different catchment areas. For the definitive version of the paper, I would strongly suggest that the relevant sections of the introduction be reshaped. Essentially I felt that much of the introduction was irrelevant to the main thrust of the paper and the research proposed within it, and therefore it should be reshaped. My point is that this should be argued for and defined at the beginning of the introduction, eliminating unnecessary material in the first two paragraphs and elsewhere.

The title of the study needs to be changed too. All this is needed is some further reshaping of the introduction and to consider whether the title should be modified to clarify the target of the study. Nevertheless, there is an apparent and widespread gap between those who might benefit from advice and treatment and those who get it like high blood pressure. We have added some words of caution in measuring and reporting treatment gaps. I entirely accept the rationale for trying to bridge the treatment gap but on average based on the countries from which we have data on this , the patients in the present study are likely to have a lower level of heavy drinking and fewer comorbid disorders than those who access treatment currently.

Author's response In all three countries, electronic health records are used. My comments have nothing to do with the calibre of the investigators or the countries involved. The investigators include some of the most renowned researchers in this field and several also have a detailed knowledge of and working experience in the health care systems of Central and South America. Many countries in the middle or lower income bracket have well developed primary health care systems.

Two examples are Cuba and Iran. I do not have direct knowledge of health care systems of the three countries involved in the study my experience is mainly in Asian countries , but World Bank reports on the health care systems describe these resource constraints. It has a well developed primary health care system which is based on universal health insurance and provides free health care at the point of contact or provides reimbursement with minimal or no out-of-pocket costs.

Information about the municipalities is provided in the protocol. This sort of information provides me with confidence that the study proposed is feasible in a particular country. There are then robust tried and tested methodologies to estimate costs per outcome based on the collected data We would not be proposing this study if we did not consider that we had sufficient resources to implement it. For all the grant giving organisations I know this is essential and it would be a strength of a protocol paper if there was reassurance that the level of support was sufficient for each site to undertake and facilitate the work — in terms of personnel required; I am not asking for the monetary amounts.

Again the principle is of providing sufficient information that the study could be replicated if desired by independent investigators after it had been completed. We have added the Funk et al. For the definitive version of the paper, I would Continue reading 1. You are correct in pointing out that the title could be modified to better reflect the study, and that the introduction, as written, confuses rather than clarifies, and is not necessarily relevant to the study in question.

We have modified the title, and shortened the introduction. I entirely accept the rationale for In all three countries, electronic health records are used. Provided ethical and confidentiality agreements The CVs and experiences of the investigators The investigators include Thank you for clarifying the comment. We withdraw the first sentence of our original response. The study is now funded by the Horizon programme of the European Commission. It requires quite minimal data collection For all the grant giving organisations This is a very important and ambitious study that focuses on some of the known obstacles of implementing screening and brief intervention in primary health care PHC.

However, whereas some of the inherent problems in the procedures are being tested, others remain untouched. For example, it is quite unclear how the authors intend to maintain the interventions after the project ends. It is well-known that you can bring GPs to test SBI interventions but once the projects are over, they return to practice as before. Below are a few points that came to mind reading the article. It is quite unclear what the focus of this study is because the primary outcome is basically a rise in patients screened and given advice.

It should be evident that this number will go up in participating PHCs because of the intervention per se??? The process evaluation is definitely a strength of this study because it is comprehensive with a very clear framework of understanding. It is difficult to see the advantage of involving three different countries with only one intervention city and one control city from each.

As pointed out, there are differences among the participating countries that will have to be accounted for and that will limit the robustness of the results. Furthermore, it is unclear how the participating cities will be chosen and how the intervention city will be chosen. There should be more considerations about the differences among the participating countries and the impact on the final outcomes.