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Here's the method for getting him on his own, step by step. Kill the grunts on the near side of the river. Take out the first archer around the corner quickly; then grapple up to the nearby roof and drop down to get the next two, ideally without alerting the rest. Sneak around left to get behind the torch-waver, then pick off one of the last two and kill the other in open combat. There are also two hiding inside the right-hand buildings guarding a couple of decent items - but they're optional, so only bother if you haven't already got the items or if you've already alerted them.

How to Easily Kill Juzou the Drunkard in Sekiro | kejycerubolo.tk

Sneak across the pond to the far left, staying out of sight of the enemies and Juzou the Drunkard on the other side. Do not talk to the old samurai in the weeds. Go up the steps on the far left - still in stealth mode - and stealth Deathblow the first guard you see. There's a torch waver right by him, but you can quickly attack and kill him before he hits you or alerts anyone. Continue through the walkway on that left hand side, until you reach the end of it. This is a little harder now. Go out through the building back into the river, over to the far side, and hide in stealth. After a few seconds you'll lose all aggro and the enemies will reset.

You'll notice Juzou is now standing in the middle of the area, behind three guards and in front of the remaining two that were by his side when he was sat down. Repeat what you just did for the central guard behind him. Sneak left through the buildings, hop down staying as close to the wall as you can, deathblow the middle one, sprint back up the steps and out the way you came to the far side of the pond, hide, and repeat. Same again, for the second shielded soldier - only this time his death won't alert the rest. When he's down, collect the Sen and sneak forwards to the archer on the far left of Juzou the Drunkard.

Deathblow him, unlock the camera and sprint back once again up the stairs and the way you came - do not go straight back via the reeds past the Samurai, or you'll set him off too early.


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Hide across the pond and wait for them to reset again. Now, Juzou the Drunkard is down to two guards, and you have two options - take the riskier option of trying to deathblow them when they're half in his line of sight, or start the battle with him.

Juzou The Drunkard Boss Fight Battle Strategy

Our choice is to start the battle with him: sneak around the same way once again, get up close behind him, pop any Sugar items you fancy using, and stealth Deathblow him to take off one mark. Keep your distance from him now and try to kill the remaining two soldiers one at a time, without setting off the Samurai still.


  1. Navigation menu;
  2. Time for Juzou to go home.?
  3. Sekiro Juzou the Drunkard fight - how to beat and kill the Drunkard.
  4. Juana de Arco (Spanish Edition).
  5. Wm. H. Smith's Drunkard;
  6. Twelfth Night (Twelfth Night, Or what you will Book 1)?
  7. Once they're down and you're one on one, bait him very close to the Samurai in the reeds, and they'll start fighting each other. Now it's time to battle. Note one final thing with this method too: even after getting one Deathblow on him from stealth, you can still lose aggro - if you do, his Deathblow markers will go back up to two - but he'll also reset in his position out in the open, so you can easily sneak back around behind him to bring him back down to one.

    Looking for more Sekiro pages like this?

    Sekiro Juzou The Drunkard Battle Guide: Here's How To Beat The Big Boss

    First up, the first main Sekiro patch notes for update 1. We also have in-depth pages like Sekiro tips and tricks to get you started, Sekiro Skills, skill tree and Esoteric Text locations explained, our deep dive on the Sekiro combat system, Posture, and Perilous Attacks , or details on all Sekiro Prosthetic Tool locations , how to cure Dragonrot and Rot Essence in Sekiro, Gourd Seed locations , a Divine Confetti farm route method , all Treasure Carp Scale locations , all, Prayer Beads locations and all Snap Seed locations , too.

    Once the Samurai and the Drunkard are duking it out, you need to act fast but smart - keep your cool.

    Sekiro Juzou the Drunkard fight - how to beat and kill the Drunkard boss

    Every time he turns to the Samurai, try to get a couple of hits in - between 1 and 4 was possible we found. Some say the Shinobi Axe works well for doing more Posture damage, but you need to get his Vitality low too for the Posture damage to stick. It's a good opportunity to hit him with an Oil bottle and Flame Prosthetic combo too. Beware, however, that he frequently does an attack that will hit everything around him - even though it's not technically a Perilous Sweep attack. Get a couple of hits safely, back off, and he'll turn to face you.

    Juzou the Drunkard Mini-Boss Fight Guide - Sekiro: Shadows Die Twice

    Wait for the Samurai to hit him again and for him to turn around, get a couple more hits, back off again. At this point he'll be low on Vitality, but don't get overexcited. He has two Perilous Attacks to be wary of: a Sweep and a Grab, as well as a palm punch that does hefty damage too. Remember to Deflect, jump, or dodge, and between you and the Samurai he's very doable. When he's dead, you'll be rewarded with Unrefined Sake and a Prayer Bead.

    Just note as well that, inside the building he was guarding, there are two more standard soldier enemies before the next Sculptor's Idol, which is a couple of rooms into the building by a sobbing woman, so be on your guard as you press on with probably quite low health and resources. The stigma of disrepute that attached to the theatre in Victorian America would be one reason Rev.

    Pierpont would wish to be anonymous. Mainly the script was the work of William H. Smith, stage manager at the Boston Museum and star of the play during its original run there; for the theatrical business Smith drew on his experience with the conventions of melodrama, and for the part of Edward Middleton, especially his encounter with delerium tremens at the start of Act 4, he drew on his experience as an alcoholic who had signed the Washingtonians' pledge.

    Getting to Juzou the Drunkard

    Arthur's Ten Nights in a Bar-Room took that title. The Boston Museum production played over times during the season, a performance record that lasted till the Howards brought Aiken's Uncle Tom to New York's National in Barnum used The Drunkard to inaugurate his stage at the American Museum when it opened in The text available here is the one used at Barnum's, with its very topical references to Broadway and the Five Points neighborhood, and specific New York buildings like "The Arbor" and even "Barnum's Museum"; when the show opened in Boston the references were to Dock Square and "a well-known bar room on School Street.

    This was also the play the Howards were staging in Troy, New York, with their 4-year-old daughter Cordelia in the role of Julia, when they decided to ask George Aiken to write another play to take advantage of Cordelia's natural talents.